Dragon Rider


On Dragonrider we worked in close collaboration with BigHugFX to manage the challenges of a 3d feature animated film, about 700 shots overall. Among others, our main tasks included to build a cross studio Houdini pipeline for FX and Light/Render departments. This involved custom developed toolsets for multi-shot/sequence lighting and rendering, efficent template based scene setups with render zones, shader caching, fx assembly workflow with automated geo/asset replacing mechanics and optimizing workflows.

Additionally we helped to tackle a lot of technical issues in the incoming data on a day to day basis and completed fx, light and render tasks for almost 200 Shots.
Breakdowns kindly provided by BigHugFX.


Pipeline Setup, Simulation, Lighting, Rendering

Production Company

Constantin Film
Bighug FX